CAAD Session: Auto Rigging
During this thursdays CAAD session we learned how to auto rig a ready made mesh and make it move. Within the CAAD session we learned that within the character menu we could chose an attribute called character and then we chose a template for auto rigging a mesh.
We added various joints and components for the character we chose a bird and then we added the joints for the wings and the legs and the neck etc, and it was effortless to insert these factors to affect the body structure. Each button inserted a wing, legs etc to create the body structure.
We then used pre made body models and then set up a character rig for the model. We inserted the auto rig and then we moved certain parts of the rig to match the body model, we then took the skin and the mesh and we moulded the rig to the character model. We then began to animate the body mesh. However within my animated 3D model as the root was difficult to move so the mesh began to be affect mainly within the tail area, as the root was based within the tail area.







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