Monday, 27 April 2015

Texturing 3D models- UV Mapping

During Todays CAAD Session we learnt how to texture a 3D object within cinema 4. We started the exercise by creating a sphere and making the 3D model's mesh simpler and then making the object editable. We add a UV mapping tag onto the 3D model to make it editable.We then changed the view mode of cinema 4D to UV Mapping edit and this shows mesh of the 3D model flattened out on the side of the 3D model here is the process of creating the mesh. The main tool that we used was the line tool and selected various lines to create a lotus mesh to surround the sphere.














Here is the mesh outline through the outline of pink to give it a more natural look.

We transfer the mesh over into photoshop and we paint over the mesh and the outlines help keep the design nice and neat on the 3D model in cinema 4D. 


Here is the design on the mesh obviously it is messy however on the 3D model it is very neat and appears to look like a beach ball.



Now that we started to work on a simply version of creating an organised mesh then we decided to do a more complicated approach and use a 3D body model to do it, we used to line tool and selected certain lines on how certain body parts would unfold flat if they were being turned into a flat mesh.




Here is the result of outlining the 3D model and creating separate pieces of mesh for various different body parts, if we wish to design it then we3 would do the same process and drag it into a design software and colour it up.




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